- Basic Operations and Concepts
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- discuss emerging technology resources. (e.g. podcasting, webcasting, global positioning software, etc.).
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- identify the capabilities and limitations of emerging communications resources.
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- identify changes in hardware and software systems and discuss how these changes might affect the individual personally in his/her role as a lifelong learner.
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- use online learning resources to experience the virtual environment as a strategy to build 21st learning skills.
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- understand the relationship between electronic resources, infrastructure, and connectivity.
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- assess and solve hardware and software problems by using online help or other user documentation and support.
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- identify common file formats. (e.g. jpeg, gif, wav, doc, etc.)
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- demonstrate how to import and export text, graphics, audio, and video files.
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- proofread and edit using an application’s spelling and grammar checking functions.
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- Social, Ethical, and Human Issues
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- identify legal and ethical issues related to the use of information and communication technology.
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- analyze current trends in information and communication technology and assess the potential of emerging technologies for ethical and unethical uses.
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- discuss possible long-range effects of unethical uses of technology on society. (e.g. hacking, virus spreading, pirating, etc.)
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- identify how individuals can protect their technology systems from unethical or unscrupulous users.
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- explain the differences between freeware, shareware, and commercial software.
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- create appropriate citations for resources when presenting research finding.
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- demonstrate the ethical use of technology as a lifelong learner by adhering to fair use and copyright guidelines.
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- adhere to the district acceptable use policy.
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- Technology Productivity Tools
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- use technology tools for managing and communicating personal learning information. (e.g. schedules, correspondence, etc.).
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- apply advanced software features to improve the appearance of the word processing document, spreadsheets, and presentations. (e.g. built-in thesaurus, templates, styles, etc.).
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- use a variety of applications to plan, create, and edit a multimedia product. .
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- identify appropriate technology tools that could be used to create a group project..
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